Level 3 is now playable! It is missing some set dressing but I want to give it some play testing first. My goal with this level is to let the player discover a couple of mechanics "by accident" in a fairly none linear level. Hopefully if I've done it correctly, the player will have an idea that holding scrap makes it hard to get through tighter spaces and that you can use scrap to reach harder to reach scrap. Please let me know if you noticed any of this or if you have any suggestions!
- Changed gate cost dialogue trigger update to only show when collected scrap is bellow 20 on level 2
- Fixed highlighting button only changes when paused
- Added level 3!
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