- Added system for multiple character portraits
- Added new NPC characters
- Changed level 2 dialogue
- Added dialogue to level 3!
- Changed level completion to collecting a hidden amount of scrap
- Added atmosphere colour variations
- Changed sun and star opacity depending on level time
- Changed background asset colours to work better with changing atmospheres
- Changed level 1 dialogue to represent time
Added some visual tweaks that I've been wanting to implement for a while now. Had to make a number of changes for it to work nicely as high noon and midnight washed the scenes out too much originally.
I've also changed how level 3 is completed. Originally the scrap goal was available to the player but I found this limited player exploration so it is now a hidden variable that will only trigger when you have enough scrap. Minor change that I think it makes the level feel allot better.
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